Mukundan, Ramakrishnan

Advanced methods in computer graphics with examples in OpenGL - Springer New York 2012 - xiii,312

Introduction.- Mathematical Preliminaries.- Scene Graphs.- Skeletal Animation.- Quaternions.- Kinematics.- Curves and Surfaces.- Mesh Processing.- Collision Detection.- Appendix A: Geometry Classes.- Appendix B: Scene Graph Classes.- Appendix C: Vertex Skinning Classes.- Appendix D: Quaternion Classes.- Index.




E


Computer Science
Computer graphics
OpenGL

001.6443/Muk/Adv