Mukundan, Ramakrishnan
Advanced methods in computer graphics with examples in OpenGL
- Springer New York 2012
- xiii,312
Introduction.- Mathematical Preliminaries.- Scene Graphs.- Skeletal Animation.- Quaternions.- Kinematics.- Curves and Surfaces.- Mesh Processing.- Collision Detection.- Appendix A: Geometry Classes.- Appendix B: Scene Graph Classes.- Appendix C: Vertex Skinning Classes.- Appendix D: Quaternion Classes.- Index.
E
Computer Science
Computer graphics
OpenGL
001.6443/Muk/Adv