TY - BOOK AU - Mukundan, Ramakrishnan TI - Advanced methods in computer graphics: with examples in OpenGL PY - 2012/// CY - Springer PB - New York KW - Computer Science KW - Computer graphics KW - OpenGL N1 - Introduction.- Mathematical Preliminaries.- Scene Graphs.- Skeletal Animation.- Quaternions.- Kinematics.- Curves and Surfaces.- Mesh Processing.- Collision Detection.- Appendix A: Geometry Classes.- Appendix B: Scene Graph Classes.- Appendix C: Vertex Skinning Classes.- Appendix D: Quaternion Classes.- Index; NTB; PG ER -