000 00789nam a2200205Ia 4500
100 _aMukundan, Ramakrishnan
080 _a001.6443/Muk/Adv
526 _dNTB
526 _aPG
366 _f20
505 _aIntroduction.- Mathematical Preliminaries.- Scene Graphs.- Skeletal Animation.- Quaternions.- Kinematics.- Curves and Surfaces.- Mesh Processing.- Collision Detection.- Appendix A: Geometry Classes.- Appendix B: Scene Graph Classes.- Appendix C: Vertex Skinning Classes.- Appendix D: Quaternion Classes.- Index.
654 _aComputer Science
654 _a Computer graphics
654 _a OpenGL
942 _cBK
245 _aAdvanced methods in computer graphics
_bwith examples in OpenGL
260 _aSpringer
_bNew York
_c2012
300 _axiii,312
546 _aE
999 _c73086
_d73086